Jeven Randhawa

Minecraft mods by Jeven Randhawa

Minecraft systems for combat, atmosphere, survival, navigation, villagers, and shared multi-loader infrastructure.

  • Cirrus

    A client-side skybox overhaul that replaces flat vanilla skies with layered clouds, time-based colour palettes, storms, lightning, stars, auroras, and a configurable End sky. It is designed to work without Iris or a shader pack while staying close to Minecraft's visual language.

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  • toucanLib

    A shared Fabric and NeoForge library for the recurring systems behind my mods. It collects networking, data loading, inventory, combat attribution, recoverable damage, screen projection, animation state, and deterministic randomness into one maintained foundation.

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  • Kingdoms: Villager Retaliation!

    An expansion that turns villagers and villages into reactive communities. Individual villagers remember players, develop skills and moods, offer quests, take contracts, form parties, participate in an economy, and respond to how their village is treated.

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  • Focus

    A configurable third-person lock-on system that keeps the camera centered on combat. Players can select and swap targets, change shoulders, edit camera offsets, save presets, filter targets, and choose how the lock-on indicator behaves.

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  • Second Wind!

    A multiplayer-ready downed state that makes lethal damage the start of a last stand. Downed players can crawl, wait for a teammate, secure a hostile kill to recover, or give up while repeat downs become progressively more dangerous.

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  • Lodged

    A projectile and wound system where arrows remain attached to animated body parts, shields, armour, and mounts. Arrows can be recovered, removed through timed interactions, or treated with bandages while depth, bleeding, breakage, and status effects change the risk.

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  • Where Winds Blow

    A world-atmosphere system that gives foliage, grass, leaves, weather, particles, signs, banners, lanterns, and chains a shared sense of wind. Local plants also respond to nearby movement, making the environment feel physical without requiring a shader pack.

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  • Emerald Pouch

    A dedicated currency container that automatically collects and compacts emeralds, supports multiple pouch sizes and colours, opens from a keybind or accessory slot, and lets villagers trade directly against stored currency.

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  • Gracebound

    A diegetic guidance trail that points toward a death location, recovery compass target, world spawn, or lodestone. It replaces a conventional waypoint marker with configurable strands that fade into the world and protect against misleading cross-dimension directions.

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